The game also fails to consistently maintain its sense of realism, resulting in some goofy moments that stand out all the more because of the way they contrast with the game's serious, bloody tone. Things usually come to an end pretty quick once first blood is drawn. But much of that tension dissipates once the attacks start landing because it's often pretty clear with the first successful blows who is going to emerge victorious. This fighting model causes some tense and exciting early match standoffs, particularly when playing against smart human opponents, as players shield, evade, and wait for their opponent to slip up and leave himself vulnerable. Here, the realism, the possibility of injury and dismemberment, and the fact that it only takes a few attacks to kill your opponent result in a much greater emphasis on landing the first strike and on playing very defensively to prevent your opponent from sending your arm flying. Many fighting games maintain tension throughout fights because they aren't over until they're over-it's always possible for an opponent to come back and win it. Even attacks that don't result in dismemberment are often devastating if they land, injuring your warrior and making it impossible for him to perform certain attacks. It's even possible to hit your opponent in the head with a long-range weapon, killing him instantly and ending the fight before it even begins. Once fighters get in close and start slicing away at each other, limbs and heads go flying off with gusto. Warriors can attack each other with high, medium, or low attacks or long-range attacks, and each warrior has an assortment of combos he can pull off by stringing together those attacks. The fighters' actions were motion captured and they have an authenticity to them that makes the combat feel more real and more violent than it would otherwise.Īnd boy, is it violent. The powerful but vulnerable Apache, for instance, needs to rely on speed and evasion to get the upper hand against the slow but very well-armored knight.
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(In keeping with the show, you can read historical blurbs about all of the weapons and armor.) The warriors play quite differently from each other, though, and some require the use of very different tactics to succeed. Each warrior has a fighting chance against any other, and they all have short, medium, and long-range weapons in their arsenals.
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While part of the fun of the show is that it tries to settle, once and for all, which of two warriors is the deadliest, there are no foregone conclusions in the game. The eight warriors here, taken from the show's first season (with one exception), are the Apache, centurion, knight, ninja, pirate, samurai, Spartan, and Viking.